The short answer
House robberies in ROB RUN are short, high-risk jobs. The goal is to get in, take the valuables, and leave before police or other players close the area.
Robbery order
- Disable the alarm first.
- Point your weapon at the occupants so they do not call the police.
- Take the valuables and keep an exit route open.
- If police arrive, hide in a closet or another spot until the search passes.
- Leave without being noticed.
The alarm is the first priority because it brings responders. The occupants are the second because they can call for help even if the alarm is off.
Do not treat the house as safe
A house with the alarm off is still not a safe building. Other players can enter, police can surround the block, and a long looting session gives responders time to arrive.
Carry only what you can afford to lose. A Criminal who dies in Looty Bay loses the inventory in their bag. Surrendering to police saves equipped gear, but the bag is confiscated. A bribe requires bank money and can preserve the bag if the cop accepts.
Escape checklist
- Know which door or window you will use to leave.
- Keep the bag light enough to move quickly.
- Hide instead of running into a police perimeter.
- Wait for the search to pass before moving.
- Leave the area as soon as the route is clear.
Sell quickly
Sell the valuables at the dollar-sign van or Sales Center fence as soon as the route is clear. Take the cash immediately and move it to Lenny’s or your bank before you start another house.
If you are ready for a larger target, read the first-heist guide. If you need to understand the police response, read the cop guide.